Chaos Field
Chaos Field is a vertical-scrolling shoot 'em up (shmup) ...
Call of Duty: Finest Hour adapts the signature squad-based, cinematic combat philosophy of the original PC title to console hardware. Developed by Spark Unlimited, the game abandons the "lone super-soldier" trope, dropping players into chaotic, large-scale military battles where survival depends on pushing forward alongside AI-controlled squadmates.
The campaign spans three major Allied campaigns across six distinct soldier perspectives: Soviet conscript Aleksandr Sokolov charging through the ruins of Stalingrad; British commando Edward Carlyle executing night raids and armored battles in North Africa; and American tank commander and infantry sergeant Chuck Walker pushing through Aachen and the Ludendorff Bridge at Remagen. Featuring authentic historical weaponry, squad-supported firefights, drivable military tanks, and a powerful orchestral score composed by Michael Giacchino, the game offers a gritty depiction of WWII warfare.
Specification | Details |
Title | Call of Duty: Finest Hour |
Platform | Nintendo GameCube |
Genre | First-Person Shooter (FPS) |
Developer | Spark Unlimited |
Publisher | Activision |
Release Date | November 16, 2004 (North America) / December 3, 2004 (Europe) |
Game Modes | Single-player |
Media Format | Nintendo GameCube Game Disc |
3 Allied Military Campaigns: Fight across Soviet, British, and American battlefronts including Stalingrad, North Africa, and Western Europe.
6 Playable Soldier Perspectives: Experience the war from multiple vantage points, including a sniper, an infantry rifleman, and a tank commander.
Cinematic Squad Combat: Push through heavy enemy fire alongside AI-controlled squadmates who fire cover shots, advance on positions, and react to threats.
Authentic WWII Arsenal: Master period-accurate firearms including the Mosin-Nagant, PPSH-41, Lee-Enfield, Sten gun, M1 Garand, and Thompson submachine gun.
Vehicular Missions: Command heavy armored vehicles, including the Soviet T-34 tank and American M4 Sherman, in dedicated armored warfare stages.
A: No. While it shares the same WWII setting and cinematic philosophy, Finest Hour features a completely original story, new levels, distinct characters, and modified mission objectives built specifically for consoles.
A: No. Unlike the PlayStation 2 and Xbox versions which offered online multiplayer capabilities, the GameCube version of Call of Duty: Finest Hour is strictly a single-player campaign experience without local split-screen or online modes.
A: The game's acclaimed orchestral score was composed by Michael Giacchino, recorded with a full orchestra at Capitol Studios.
A: Yes. Call of Duty: Finest Hour features a dedicated aim-down-sights mechanic that increases accuracy and reduces recoil during firefights.
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