Alien Hominid

Alien Hominid

Version: US
Alien Hominid is an arcade-style side-scrolling run-and-gun shooter video game developed by The Behemoth and published by O3 Entertainment in North America and Zoo Digital Publishing in Europe for the Nintendo GameCube. Originating as a wildly popular Flash game on the website Newgrounds, the expanded console version features hand-drawn 2D animation, frantic multi-directional shooting, fluid me...
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🎮 Game Description

Game Overview

Alien Hominid represents one of the premier success stories of early internet flash animation transitioning to traditional home video game consoles. Developed by the independent team at The Behemoth—co-founded by artist Dan Paladin and programmer Tom Fulp—the GameCube release expanded the original web game into a full-length, content-rich console experience with completely redesigned visuals and audio.

The story follows a small yellow alien whose UFO is shot down by the FBI, crashing onto Earth. Captured by secret agents, the alien must fight its way through waves of government agents, military troops, KGB forces, and towering mechanical bosses to recover its stolen spacecraft and escape the planet. Gameplay follows the classic arcade run-and-gun formula made famous by series like Metal Slug and Contra. Players run, jump, duck, shoot energy blasts, deploy grenades, bite off enemy heads, roll under gunfire, and dig underground to ambush opponents across 16 hand-drawn stages.

Quick Specifications

Specification

Details

Title

Alien Hominid

Platform

Nintendo GameCube

Genre

Run-and-Gun / Side-Scrolling Action

Developer

The Behemoth

Publisher

O3 Entertainment (NA) / Zoo Digital Publishing (EU)

Release Date

November 21, 2004 (North America) / May 27, 2005 (Europe)

Game Modes

Single-player, Local Cooperative & Competitive Multiplayer (Up to 4 players)

Media Format

Nintendo GameCube Game Disc

Key Features

  • Hand-Drawn 2D Art Style: Features smooth, non-photorealistic hand-drawn vector art and animations designed by renowned artist Dan Paladin.

  • Fast-Paced Run-and-Gun Action: Combine high-speed laser fire with close-quarters melee combat, head-chomping executions, grenade throws, and underground burrowing maneuvers.

  • 16 Action-Packed Stages: Fight across varied urban environments, secret government laboratories, snowy mountain highways, and desert outposts, culminating in screen-filling boss encounters.

  • PDA Mini-Games Included: Features 200 level stages of the original retro "PDA Game" platforming puzzle minigame, complete with a custom level editor.

  • 4-Player Local Multiplayer: Compete against friends in party minigames such as Super-Soviet Missile Mastar, All You Can Eat, Challenge, and Neutralizer.

Frequently Asked Questions (Q&A)

Q: Is Alien Hominid on GameCube based on a Flash game?

A: Yes. Alien Hominid originated as a web-based Flash game created by Tom Fulp and Dan Paladin on Newgrounds in 2002. The console version was rebuilt from the ground up with vastly expanded levels, new gameplay mechanics, additional bosses, and high-resolution artwork.

Q: Does Alien Hominid support two-player cooperative play?

A: Yes. Two players can play simultaneously through the main story campaign in side-by-side cooperative action using a second GameCube controller.

Q: How does close-quarters combat work in Alien Hominid?

A: When enemies get near the player, weapon fire automatically switches to high-speed knife slices. Players can also jump onto an enemy's shoulders to throw them or bite their heads off, or dig underground to pull passing agents into the dirt.

Q: Are there extra mini-games included on the GameCube disc?

A: Yes. The GameCube version includes several bonus party minigames for up to 4 players, as well as the complete "PDA Game"—a minimalist black-and-white puzzle platformer featuring 200 stages and a level creation tool.

Download Resources

Click the links below to go to the cloud drive download page

⚠️ Download Tips:

  • Use extraction software (e.g., 7-Zip, WinRAR) to extract the downloaded files
  • Put the extracted ISO or CSO files into the ISO folder of your PSP memory card
  • Make sure your PSP has custom firmware (CFW) installed