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Charlie's Angels brings martial-arts action and cinematic combat to the GameCube, attempting to mirror the fast-paced, high-kick flair of the feature films. Developed by Neko Entertainment, the game is structured as a series of linear combat missions that send the Angels around the world.
Players control all three Angels—Natalie, Dylan, and Alex—switching between them at designated points throughout each stage to utilize their individual fighting styles and weapon proficiencies. Gameplay consists of third-person brawling where players battle waves of syndicate henchmen using martial arts combinations, slow-motion evasive maneuvers, and environmental weapons like pipes, swords, and firearms. Set across varied locations including a tropical beach, a military base, a luxury cruise ship, and industrial complexes, the game incorporates slow-motion "Matrix-style" camera rotations during heavy finishing attacks to recreate cinematic action sequences.
Specification | Details |
Title | Charlie's Angels |
Platform | Nintendo GameCube |
Genre | Beat 'em Up / Action |
Developer | Neko Entertainment |
Publisher | Ubisoft |
Release Date | July 9, 2003 (North America) / July 18, 2003 (Europe) |
Game Modes | Single-player |
Media Format | Nintendo GameCube Game Disc |
3 Playable Angels: Take control of Natalie Cook, Dylan Sanders, and Alex Munday, each featuring distinct martial arts moves and animations.
Cinematic Slow-Motion Combat: Trigger bullet-time camera effects and slow-motion sequences during multi-hit combos and throw maneuvers.
Global Mission Campaign: Fight through international locations ranging from California beaches and jungle bases to freight ships and industrial plants.
Environmental & Ranged Weapons: Disarm enemies and collect dropped melee weapons, handguns, and environmental items to clear rooms of attackers.
Unlockable Film Outfits & Media: Unlock alternate costumes and movie media stills by collecting hidden items scattered throughout levels.
A: The game is directly based on the early 2000s feature films directed by McG, featuring character likenesses based on Cameron Diaz (Natalie), Drew Barrymore (Dylan), and Lucy Liu (Alex).
A: Players switch between Natalie, Dylan, and Alex at predetermined narrative checkpoints throughout the story missions, adapting to each character's combat focus.
A: No. Charlie's Angels is strictly a single-player beat-'em-up experience on the GameCube.
A: No. The original film cast did not provide voiceover work for the video game adaptation; voice actors were used to portray the Angels and Bosley.
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