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Odama is a unique real-time strategy and pinball hybrid developed by Vivarium and published by Nintendo. Conceived by Yoot Saito (creator of Seaman), the game presents a fresh genre blend that pushes the boundaries of conventional game design on the Nintendo GameCube.
The game places players in the boots of young warlord Yamanouchi Kageyu as he seeks to avenge his father's betrayal using the ultimate secret weapon: the Odama. The battlefield acts as a massive tilted pinball table, where giant flippers at the bottom prevent the Odama from falling while launching it upward into enemy military formations, barricades, and fortresses.
What sets Odama apart is its dual-control scheme combining the standard GameCube controller with the Nintendo GameCube Microphone accessory. While using analog sticks and triggers to operate the flippers and tilt the battlefield, players hold down the X button to shout real-time tactical voice commands into the microphone—such as "Advance!", "Rally!", "Press Forward!", or "Fall Back!"—guiding their soldiers through chaotic battles.
Field | Detail |
Full Title | Odama |
Platform | Nintendo GameCube (NGC) |
Genre | Real-Time Strategy / Pinball / Action |
Developer | Vivarium / StudioFake |
Publisher | Nintendo |
Release Date | March 31, 2006 (Europe) / April 10, 2006 (North America) / April 13, 2006 (Japan) |
Region Formats | NTSC-U / PAL / NTSC-J |
Game Modes | Single-Player |
Display Options | 480i / 480p Progressive Scan Support |
Media Type | Nintendo GameCube Game Disc (1 Disc) |
Pinball Meets Strategy: Combines giant pinball flippers, ball physics, and terrain tilting with large-scale medieval battlefield strategy.
Voice-Command Tactical Control: Utilize the Nintendo GameCube Microphone to issue voice commands to direct troops in real-time combat.
Destructive Odama Mechanics: Roll the giant ball over enemy forces, break down castle gates, and grab rice-ball power-ups to turn enemy troops into allies.
Atmospheric Feudal Setting: Rich Japanese historical aesthetic featuring authentic feudal armor, traditional music, and dramatic warlord narration.
Hardcore Challenge: High skill ceiling requiring precise pinball reflexes alongside rapid strategic decision-making under heavy battlefield pressure.
Yes, the Nintendo GameCube Microphone is an essential control peripheral for Odama. It plugs into Memory Card Slot B and is used to shout voice commands to lead your troops on the battlefield.
Your primary goal in each stage is to protect your soldiers as they transport the sacred "Nanamido" bell from the bottom of the map through the enemy defense line and into the main gate at the top of the battlefield.
Yes! The Odama is completely indiscriminate. If you fail to green-light your ball with specialized power-ups, rolling the Odama over your own soldiers will crush them, making precise flipper control crucial to survival.
Yes, Odama supports 480p progressive scan output on the Nintendo GameCube, rendering its detailed battlefields and particle effects clearly on compatible displays.
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